Making Emotional Care Lighter

Making Emotional
Care Lighter

Making Emotional
Care Lighter

Making Emotional Care Lighter

NATURE

NATURE

Startup Project

TEAM

TEAM

1 PM
1 Researcher
1 Founder + Designer (me!)

SKILLS

SKILLS

Behavioural Research
Interaction Design
Concept Validation

TIMELINE

TIMELINE

4 Weeks

TL;DR

TL;DR

What: Designed an emotional wellness app for Gen Z that flips the usual sequence, you express first, reflect only if you want to. Built to work in the moments when people have the least mental capacity to "do" self-care.

Why: Every existing wellness tool asks you to think before you can feel better. That's the wrong order. The barrier wasn't that people didn't care about their mental health. It's that the tools demanded effort at exactly the wrong moment.

Outcome: Shipped a live prototype tested with 12 users over a week. 7 of 12 returned on day 7. Users reached their first expression in under 30 seconds, proving the core bet held.

My Role: Founded & led product strategy & design.

| My Role: Founded & owned product strategy & design.

THE TENSION

THE TENSION

"I don't even know what checking in with yourself means. I just scroll Instagram when I'm feeling sad."

"I don't even know what checking in with yourself means. I just scroll Instagram when I'm feeling sad."

"I don't even know what checking in with yourself means. I just scroll Instagram when I'm feeling sad."

That quote came from a 21-year-old in one of my early interviews. Everyone in my age group who I spoke to described some version of the same pattern: feeling bad, knowing they should "do something," and reaching for their phone instead.

At 1:30am, Gen Z doesn't open a wellness app, they scroll.

SO WHAT?

SO WHAT?

This matters because 40% of GenZ says they feel stressed all or most of the time.

This matters because 40% of GenZ says they feel stressed all or most of the time.

This matters because 40% of GenZ says they feel stressed all or most of the time.

What supports their emotional health now shapes the resilience of the generation that'll eventually lead everything else.

This project started with a narrower observation: the tools exist. People just don't reach for them in the moments they need them most.

THE BEHAVIORAL PROBLEM

THE BEHAVIORAL PROBLEM

Emotional care is low-dopamine.
Everything else isn't.

Emotional care is low-dopamine.
Everything else isn't.

Emotional care is low-dopamine.
Everything else isn't.

Emotional care is low-dopamine. Wysa, Reflectly, Finch, even the best still ask you to journal, chat, track, complete tasks.

TikTok & Instagram offers instant relief with zero effort. Wellness tools aren't bad. They're just competing against the most frictionless high-dopamine experiences ever designed. It's not a fair fight.

OUR HYPOTHESIS

OUR HYPOTHESIS

Playful, non-clinical framing could lower the barrier to consistent emotional processing.

Playful, non-clinical framing could lower the barrier to consistent emotional processing.

Playful, non-clinical framing could lower the barrier to consistent emotional processing.

We believed this enough to build a research plan around it.

WHAT WE ACTUALLY FOUND

WHAT WE ACTUALLY FOUND

The moment users need care most is exactly when they have the least capacity to start it.

The moment users need care most is exactly when they have the least capacity to start it.

The moment users need care most is exactly when they have the least capacity to start it.

We ran a survey (n=67) and ~20 JTBD interviews — choosing JTBD specifically because we needed to understand the situation and struggle that triggers a coping attempt.

Four patterns kept surfacing:

Our hypothesis said the barrier is friction. Research said it's capacity.

Our hypothesis said the barrier is friction. Research said it's capacity.

Our hypothesis said the barrier is friction. Research said it's capacity.

THE DESIGN CHALLENGE

THE DESIGN CHALLENGE

Make starting emotional care feel easier than scrolling, and deliver a small ‘I feel lighter’ shift in under a minute.

Make starting emotional care feel easier than scrolling, and deliver a small ‘I feel lighter’ shift in under a minute.

Make starting emotional care feel easier than scrolling, and deliver a small ‘I feel lighter’ shift in under a minute.

These principles set the non-negotiables for how the solution should be designed.

THREE DIRECTIONS. ONE SURVIVED.

THREE DIRECTIONS. ONE SURVIVED.

The moment users need care most is exactly when they have the least capacity to start it.

The moment users need care most is exactly when they have the least capacity to start it.

The moment users need care most is exactly when they have the least capacity to start it.

We tested three directions with 32 users to find which one people would actually start when overwhelmed.

Tracking (Emotion Logs)

Tracking-Emotion Logs

REJECTED

REJECTED

Processing (CBT Prompts)

Processing-CBT prompts

REJECTED

REJECTED

(Wordless Offloading)

Wordless Offloading

SELECTED

SELECTED

EMOTION LOGS

Users said it felt like "just recording." Easy to do, nothing to show for it. Low effort, low payoff.

CBT PROMPTS

Users still called it "work." Naming feelings felt effortful, exactly the barrier we were trying to remove.

WORDLESS OFFLOADING

Users could "get it out" without explaining & felt delight. Only then did optional reflection feel safe.

| Processing and tracking both failed for the same reason: they asked users to think before they could feel lighter.

Expression was the only direction that delivered relief as step one, which meant it was the only one that worked at the moment of lowest capacity.

THE LIGHTBULB MOMENT

THE LIGHTBULB MOMENT

The insight clicked: the bottleneck wasn't processing, it was starting.

The insight clicked: the bottleneck wasn't processing, it was starting.

The insight clicked: the bottleneck wasn't processing, it was starting.

We committed to expression first, with depth only if users choose it.

Why: To avoid shallowness, we added optional reflection and a library for return moments.

DESIGN EXPLORATIONS WITH AI

DESIGN EXPLORATIONS WITH AI

Right:
The interface flow was suitable for our needed direction. But it seemed cold for an emotional care experience.



Left:
Creating your own emotional canvas was cool but lacked the revisiting flow for particular days and feelings.

Right:
The interface flow was suitable for our needed direction. But it seemed cold for an emotional care experience.

Left:
Creating your own emotional canvas was cool but lacked the revisiting flow for particular days and feelings.

Right:
The interface flow was suitable for our needed direction. But it seemed cold for an emotional care experience.


Left:
Creating your own emotional canvas was cool but lacked the revisiting flow for particular days and feelings.

MEET EMOTE

MEET EMOTE

A soft place to land when you're overwhelmed. Start in seconds, feel lighter fast, go deeper only if you want.

A soft place to land when you're overwhelmed. Start in seconds, feel lighter fast, go deeper only if you want.

A soft place to land when you're overwhelmed. Start in seconds, feel lighter fast, go deeper only if you want.

Emotional care redesigned for low-capacity moments. A loop that makes starting easier than scrolling, and returning easier than starting over.

The core loop:
Start → Offload → (Optional) Meaning → Save → Return

GenZ's coping happens on phones. The intervention had to live on the device they're already holding.

Release Features are at the core of Emote's experience.

After expressing themselves through a scribble or photo, users can fold, tear, crumple, or squeeze the paper.

| Design Decision: We introduced physical interaction so release could feel more embodied than polished.

Reflection is offered,
never assumed.

After expression, EMOTE analyses the patterns in the user’s words and offers a gentle nudge for reflection.

| Design Decision: Reflection stays optional, so users can go deeper to process without feeling pushed.

Reframes are earned, not generated.

Socratic prompts help users arrive at the reframe themselves which then AI polishes. Each one is tagged with its thinking lens, so CBT patterns are learned through use.

| Design Decision: I turned saving into a physical, visible act so it would feel like part of emotional processing,

RESPONSIBLE AI

RESPONSIBLE AI

AI is embedded as a quiet guide not a therapist.

AI is embedded as a quiet guide not a therapist.

AI is embedded as a quiet guide not a therapist.

The goal isn't to replace human support. It's to offer a lighter touch for the everyday moments that don't need a therapist, but still need something.

WHAT I VALIDATED & WHAT I DIDN'T

WHAT I VALIDATED & WHAT I DIDN'T

EMOTE is an early MVP. I validated direction, not long-term retention.

EMOTE is an early MVP. I validated direction, not long-term retention.

EMOTE is an early MVP. I validated direction, not long-term retention.

What I'd still need to prove:
72% said they'd use it daily — but intent doesn't equal behaviour. True habit formation would require a longer pilot with real usage data.

CLOSING THE GAP

CLOSING THE GAP

So I shipped it.

So I shipped it.

So I shipped it.

I got 12 users to test out EMOTE for a week. This wasnt a statistically sound study but it proved whether the core bet held up in real life.

What I Tracked

What I Tracked

What I Tracked

Day 7 return rate

Day 7 return rate

7 of 12 users came back on day 7

Avg. time to first expression

Avg. time to first expression

~30 seconds

Fork completion rate

Fork completion rate

8 of 12 chose to "go deeper" after expressing

Avg. session duration

Avg. session duration

~2 minutes

Reframe save rate

Reframe save rate

3-4 saves per user across the week

What the data confirmed

What the data confirmed

What the data confirmed

Starting wasn't
the barrier anymore.

Starting wasn't
the barrier anymore.

Starting wasn't the barrier anymore.

Users reached their first
expression in under 30 seconds.
That worked.

Users reached their first expression in under 30 seconds. That worked.

Depth was chosen,
not forced.

Depth was chosen,
not forced.

8 of 12 users who completed an expression chose to enter Perspective Lab afterward.

What Surprised Me

What Surprised Me

What Surprised Me

Users returned for the garden, not the reframes.

Users returned for the garden, not the reframes.

I expected the Perspective Lab to be the retention driver. It wasn't. In exit interviews, users talked about wanting to "check on" their garden, to see what they'd planted. The garden became a quiet reason to come back.

Some users never
went deeper

Some users never went deeper

Some users never
went deeper.

Some users never
went deeper

3 of 10 users used EMOTE purely for expression. Never opened Perspective Lab. Never saved a reframe. But they came back 4+ times that week anyway. Offloading alone was enough value.

REFLECTIONS

REFLECTIONS

What I Learnt

What I Learnt

What I Learnt

Ditch perfection,
focus on the MLP

Ditch perfection,
focus on the MLP

Ditch perfection,
focus on the MLP.

We focused on a Minimum Lovable Product, the smallest version that gets people to feel delight & relief. This helped us test 3 directions & ship fast.

Design for the State,
Not Just the Need

Design for
the State,
Not Just the Need

Design for the State,
Not Just the Need.

I started this project designing for what users needed: better emotional processing tools. I should have been designing for how users arrive.